Sitemap - 2024 - VI·VIII·X KUP FANTASY RPG
Expanded rules up for sale and other project updates
Waiting leads to too many thoughts
The swinging boundary between good and bad in writing an adventure
Where to run a KUP game #1 - The calendar (part 2)
Two pigeons for morality in RPGs
Where to run a KUP game #1 - The calendar (part 1)
A Forlorn Venue is published: the third adventure closes this series
When a typo becomes your source of inspiration
Character profiling process in four steps (according to the KUP model)
The second VI·VIII·X adventure is published: A bullies' threat
Answers to the essential questions about RPGs
The first VI·VIII·X adventure module is available
Essential questions about our hobby
Can real values improve a game?
Strategy embedded in game design
Uncertainty is not randomness (add-on)
Three adventures in the pipeline
How to run a KUP game last and utmost lesson - You are the game
Last supplements are available and more will come...
The thin line to draw a setting
VI·VIII·X KUP RPG is published!
How to run a KUP game #10 - Non-player characters
HACKSSENTIAL RULES ~ CHAPTER IX
HACKSSENTIAL RULES ~ CHAPTER VIII
HACKSSENTIAL RULES ~ CHAPTER VII
HACKSSENTIAL RULES ~ CHAPTER VI
HACKSSENTIAL RULES ~ CHAPTER V
HACKSSENTIAL RULES ~ CHAPTER IV
HACKSSENTIAL RULES ~ CHAPTER III
HACKSSENTIAL RULES ~ CHAPTER I
How to run a KUP game #9 - Boundaries between role-play and game mechanics
How to run a KUP game #8 - Adventuring and PC management
How to run a KUP game #7 - Secondary game options
How to run a KUP game #6 - GM assessments
How to run a KUP game #5 - Active narration
How to run a KUP game #4 - Away from preconceptions
Game rewards and positions against
New resolution mechanic contest: let me introduce the KUP ARC!
HACKSSENTIAL RULES ~ CHAPTER II