PRODUCTS

Products available:
→ at the Knight of the Lake Games page on DriveThruRPG
(below you can find links reported for each product)

→ at the VI·VIII·X KUP RPG page on itch.io


VI·VIII·X HACKSSENTIAL RULES

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Introducing an exciting new Fantasy RPG that’s set to captivate your imagination! While the RPG industry is bursting with countless options, this game stands out with its unique charm and innovative approach.

Forget the typical marketing spiel, this game doesn’t need a list of ‘wow’ ideas or selling points. Instead, it invites you to dive into a fresh, unparalleled gaming experience.

Crafted with a visionary model, this RPG breaks away from the norm: it’s not about being ‘old-school,’ offering thousands of spells, or hundreds of classes. It’s about embracing a different goal and approach, introducing the distinct KUP RPG model.

Get ready to embark on a journey that promises a refreshing and hopefully new gaming adventure and may the fun be always at your table!


THE BEGINNING OF THE STORY

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Welcome to the thrilling first adventure of the VI∙VIII∙X KUP RPG!

To kick off this journey in the best possible way, the characters will be introduced in one of the legendary C.A. Smith's most captivating stories. What could be more exciting than diving headfirst into the enchanting plots crafted by one of the true masters of fantasy?

This adventure is thoughtfully structured, without strict adherence to any specific system, allowing playability with both VI·VIII·X and AD&D 1E (or generic OSR). The module is calibrated for 3 to 6 low-level characters, yet it can be adjusted to accommodate higher levels of play.

Now, all that’s left is to wish you the very best as the Bard of Auburn dazzles you with his incredible worlds and imaginative tales!


A BULLIES’ THREAT

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In a setting pervaded by the actions of an obscure presence, the PCs are summoned to liberate a community from a band of thugs!

This adventure presents a thrilling scenario where the thugs operate, empowering the characters to devise a solution that pleases both the harassed population and the PCs' principles. Can they craft a brilliant plan amidst all the challenges and navigate this delicate situation?

This adventure is thoughtfully structured, without strict adherence to any specific system, allowing playability with both VI ·VIII ·X and B/X systems (or generic OSR). The module is calibrated for 3 to 6 low -level characters, yet it can be adjusted to accommodate higher levels of play.


A FORLORN VENUE

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Imagine the thrill when three events, separated by time, collide to create an utterly astonishing effect! Picture a quaint hamlet, seemingly deserted... or is it?

Enigmatic tales of revenge, spectral apparitions, and blood tributes abound. How will the PCs rise to the challenge of unraveling a mystery that transcends time and space?

This captivating adventure underscores the significance of a rich and immersive background, elevating the experience beyond many other facets of the game. Get ready for an unforgettable journey!

This adventure is thoughtfully structured, without strict adherence to any specific system, allowing playability with both VI ·VIII ·X and B/X systems (or generic OSR). The module is calibrated for 3 to 6 low -level characters, yet it can be adjusted to accommodate higher levels of play.


PROMENADE MACABRE

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When the desperate plea of a grieving cleric reaches the party, they are drawn into a mystery darker than mere loss. The cleric’s daughter has vanished, and the only clue lies in a land whispered about in fearful tones: the Forgotten Island. Accessible only at dawn and dusk, this swamp-shrouded isle hides a place of unnatural burials, restless spirits, and secrets long buried.

To break the curse and bring peace to the mourning father, the adventurers must seek out a reclusive bard, brave the haunted marshes, and confront the horrors that dwell in the mist. But the deeper they go, the more they realize: some graves were never meant to be disturbed.

Will they uncover the truth before the tide rises again?

This adventure is thoughtfully structured, without strict adherence to any specific system, allowing playability with both VI·VIII·X and B/X systems (or generic OSR). The module is calibrated for 3 to 6 mid-level characters, yet it can be adjusted to accommodate higher levels of play.


SLUMBERDUSK EVE’S RAVE

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Welcome to Turougne, where shadows stir beneath the festival lights.

As the vibrant celebration of Slumberdusk approaches, the land of Turougne pulses with anticipation, and mystery. A traveling puppet master named Ember arrives with whimsical charm, while three enigmatic figures roam the countryside: Greta, a haunted wanderer with secrets she won’t share; Carole, a benevolent healer with a radiant smile; and Burkhardt, a silent inquisitor on a mission cloaked in secrecy.

But all is not as it seems. In this thrilling adventure, players will uncover hidden truths, navigate moral dilemmas, and race against time to protect the innocent. With strange disappearances, conflicting motives, and a festival that may hide more than joy, the fate of Turougne’s children, and perhaps its soul, rests in the hands of the party.

Will you be able to save Slumberdusk Eve?


QUICKSTART “IN A NUTSHELL”

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Download the free handouts

Did you miss a save vs will and find yourself captivated by the VI∙VIII∙X KUP FANTASY RPG? Do the VI∙VIII∙X Hackssential Rules seem too intricate and challenging for quick adoption?

No worries, this book is here to help! In this quickstart guide, you’ll discover the game’s essentials in just a few pages, along with a thrilling one-shot adventure to test them!

Once you’re familiar with the foundational concepts of the KUP model, you’ll be ready to unlock its full potential and dive into a complete campaign!

What do you need for the quickstart? Just you, 4 players, and the digital handouts available free of charge... Dive into this game and embrace the exciting possibilities the KUP model has to offer!


GM LOG

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The GM Log perfectly aligns with the KUP model, offering an exclusive and comprehensive view of information reserved solely for the GM’s eyes... but that’s just the beginning!

This accessory is designed to capture every remarkable event involving PCs, tracking their evolution and growth. It’s the ultimate tool to fully manage your VI∙VIII∙X campaign!

Get ready to dive into unforgettable adventures and elevate your RPG experience to new heights!


PC NOTEBOOK

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THE SECRETS OF LA ROQUE

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A short story based on KUP model realized as a 12-page comic, free of charge (it has a PWYW option) for further details please read here.


FREEBIES CORNER

TOOL FOR PRE-GENERATED CHARACTERS

An Excel spreadsheet useful to create up to 8 characters for the VI·VIII·X KUP RPG.

Download the free tool

TOOL FOR 1-PAGE GM LOG

Download the free tool (1-page)

Download the free tool (leaflet)

A front and back single A3 page that can be used as a GM Log in the inner pages and as a ref sheets on the external ones.

PC SHEET ‘TRADITIONAL’ MODEL

Download the free PC sheet

For those players who love the 1-page sheet ‘all in one’ like any other FRPG.

PC NOTEBOOK ‘PLAIN’ VERSION

Download the free version (1-page)

Download here the free version (leaflet)

The VI·VIII·X PC Notebook without any ref table available as a freebie.