HACKSSENTIAL RULES ~ CHAPTER IX
IX. Equipment
IX.1 Weapons
The following list of weapons is not exhaustive, and further types can be derived in addition to those presented here. Description is as follows:
Group & Level: The skill needed to wield the weapon and a score from 1 to 4 used to perform checks (see VI.1 – the higher the score, the more powerful the damage and the more difficult to hit).
Type: Either melee or ranged weapon as well as how many hands are required to wield the weapon.
Damage: Type of wound produced by the weapon.
Range: The effective ranges for short/mid/long ranges of the weapon; the maximum range is the effective range multiplied by 3.
Weight & Size: Weight and length of the weapon.
Description: Short description of the weapon.
Bastard sword (Heavy Blade, Lev.3)
Type: 2-hand melee
Damage: Cut
Range: n/a
Weight / Size: 2,0kg / 110cm
Description: a sword with reach and a handle designed for 2-handed grip.
Battle axe (Axe, Lev.4)
Type: 2-hand melee
Damage: Cut
Range: n/a
Weight / Size: 2,5kg / 100cm
Description: a large axe, usually double headed, with a long shaft.
Blackjack (Vile weapon, Lev.1)
Type: 1-hand melee
Damage: Impact (special)
Range: n/a
Weight / Size: 0,5kg / 20cm
Description: a short handle with either a leather pouch filled with sturdy material or a wooden end. The rules on stun apply to any blow (see VI.3). This weapon is not qualified for defense.
Dagger (Dagger, Lev.1)
Type: 1-hand melee
Damage: Cut
Range: n/a
Weight / Size: 0,5kg / 30cm
Description: a blade usually small enough to be concealed.
Flail (Blunt weapon, Lev.4)
Type: 2-hand melee
Damage: Impact
Range: n/a
Weight / Size: 2,5kg / 160cm
Description: a long wooden shaft which has a large chain and a weight at its end; otherwise, it may have a jointed metal rod or several lighter chains.
Garotte (Vile weapon, Lev.1)
Type: 1-hand melee
Damage: Impact (special)
Range: n/a
Weight / Size: 0,0kg / 50cm
Description: a sturdy but thin wire with knobs at its ends. It is used to strangle the target: after the first successful hit, the attacker can prolong the attack with no further checks (the first ARC is kept): if the target succeeds with a new ARC, the attack is interrupted , otherwise every turn the damage is calculated. This weapon is a NI and not qualified for defense.
Greatsword (Heavy blade, Lev.4)
Type: 2-hand melee
Damage: Cut
Range: n/a
Weight / Size: 3kg / 130cm
Description: a sword with a long handle and extended blade.
Hand axe (Axe, Lev.2)
Type: 1-hand melee
Damage: Cut
Range: n/a
Weight / Size: 1,5kg / 60cm
Description: an axe used for chopping wood or cutting down trees.
Heavy crossbow (Crossbow, Lev.4)
Type: 2-hand ranged
Damage: Pierce
Range: 25m/50m/75m
Weight / Size: 7,5kg / 80cm
Description: it uses quarrels as projectiles and it needs a loading tool (1,5kg not included above). Loading takes 1 action. This weapon is qualified for defense, but on a successful defense, the weapon breaks.
Light crossbow (Crossbow, Lev.2)
Type: 2-hand ranged
Damage: Pierce
Range: 15m/30m/45m
Weight / Size: 3,5kg / 60cm
Description: similar but smaller and more manageable at the expense of propulsion power than heavy crossbow. The loading needs no tool. It is qualified for defense, but on a successful defense, the weapon breaks.
Longbow (Bow, Lev.3)
Type: 2-hand ranged
Damage: Pierce
Range: 30m/60m/90m
Weight / Size: 1,0kg / 160cm
Description: it grants good propulsion power; it uses arrows as projectiles.
Long sword (Heavy blade, Lev.3)
Type: 1-hand melee
Damage: Cut
Range: n/a
Weight / Size: 1,5kg / 100cm
Description: a sword with a 1-hand handle and a long blade.
Mace (Blunt weapon, Lev.2)
Type: 1-hand melee
Damage: Impact
Range: n/a
Weight / Size: 2,0kg / 70cm
Description: a wooden handle with a blunt metal part placed at its end.
Morningstar (Blunt weapon, Lev.3)
Type: 1-hand melee
Damage: Impact
Range: n/a
Weight / Size: 2,0kg / 90cm
Description: similar to a mace, it has a chain with a metal ball, usually spiked at its end.
Pike (Polearm, Lev.4)
Type: 2-hand melee
Damage: Cut
Range: n/a
Weight / Size: 3,0kg / 220cm
Description: a pole with a blade at its end which has a proper shape and name (i.e. halberd, voulge, this weapon encompasses all types of weapons).
Pitchfork (Unconventional weapon, Lev.2)
Type: 2-hand melee
Damage: Pierce
Range: n/a
Weight / Size: 2,0kg / 180cm
Description: an agricultural tool with a long handle and two to five tines used to lift and pitch hay or straw.
Rapier (Light blade, Lev.2)
Type: 1-hand melee
Damage: Pierce
Range: n/a
Weight / Size: 1,0kg / 90cm
Description: type of sword with a slender and sharply-pointed blade.
Scythe (Unconventional weapon, Lev.3)
Type: 2-hand melee
Damage: Cut
Range: n/a
Weight / Size: 2,5kg / 180cm
Description: wooden shaft with handles on it and a long blade at its end.
Short bow (Bow, Lev.2)
Type: 2-hand ranged
Damage: Pierce
Range: 20m/40m/60m
Weight / Size: 0,5kg / 120cm
Description: it has reduced size and propulsion power than long bow, it uses arrows as projectiles.
Short sword (Light blade, Lev.2)
Type: 1-hand melee
Damage: Cut
Range: n/a
Weight / Size: 1,0kg / 60cm
Description: similar to the long sword but with a reduced blade.
Sling (Thrown weapon, Lev.1)
Type: 1-hand ranged
Damage: Impact
Range: 20m/40m/60m
Weight / Size: 0,0kg / 80cm
Description: projectile weapon which uses bullets (or stones) as projectiles. It is considered a NI and it is not qualified for defense.
Spear (Polearm, Lev.3)
Type: 2-hand melee
Damage: Pierce
Range: n/a
Weight / Size: 2,0kg / 180cm
Description: a wooden shaft ending with a pointed head.
Staff (Unconventional weapon, Lev.1)
Type: 2-hand melee
Damage: Impact
Range: n/a
Weight / Size: 1,5kg / 180cm
Description: a plain wooden pole.
Stiletto (Dagger, Lev.1)
Type: 1-hand melee
Damage: Pierce
Range: n/a
Weight / Size: 0,5kg / 30cm
Description: dagger with a long slender blade and needle-like point.
Throwing knife (Thrown weapon, Lev.1)
Type: 1-hand ranged
Damage: Cut
Range: 5m/10m/15m
Weight / Size: 0,5kg / 20cm
Description: a blade with a counterweight instead of the handle, it is not qualified for defense.
Throwing spear (Thrown weapon, Lev.3)
Type: 1-hand ranged
Damage: Pierce
Range: 5m/10m/15m
Weight / Size: 1,0kg / 160cm
Description: similar but smaller and lighter than a spear. This weapon is qualified for defense, but on a successful defense, the weapon breaks.
War hammer (Blunt weapon, Lev.3)
Type: 1-hand melee
Damage: Impact
Range: n/a
Weight / Size: 3,0kg / 80cm
Description: a wooden shaft with a massive block of metal at its end.
Whip (Vile weapon, Lev.1)
Type: 1-hand melee
Damage: Impact
Range: n/a
Weight / Size: 1,0kg / 250cm
Description: a flexible line made of leather. It is not qualified for defense.
IX.2 Armors
The armors are presented without details in terms of features, shape, and materials. A broad definition of the six types of armors is provided so that the mechanics can be applied and leaving the GM to define them within the setting.
The description is about two kinds of armor for each type: the corsage protects only the trunk (leaving arms, legs and head unprotected); the full armor grants protection also to arms, legs, and head.
* Roll a die, if the result is even, for that event the level is 1, or 0 if odd.
IX.3 Shields
The types of shields are presented without detailing them in terms of features, shape, and materials. A broad definition of the four types of shields is provided so that the game mechanics can be applied and leaving the GM to define the names and the details according to the setting.


