HACKSSENTIAL RULES ~ CHAPTER IX

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IX. Equipment

IX.1 Weapons

The following list of weapons is not exhaustive, and further types can be derived in addition to those presented here. Description is as follows:

  • Group & Level: The skill needed to wield the weapon and a score from 1 to 4 used to perform checks (see VI.1 – the higher the score, the more powerful the damage and the more difficult to hit).

  • Type: Either melee or ranged weapon as well as how many hands are required to wield the weapon.

  • Damage: Type of wound produced by the weapon.

  • Range: The effective ranges for short/mid/long ranges of the weapon; the maximum range is the effective range multiplied by 3.

  • Weight & Size: Weight and length of the weapon.

  • Description: Short description of the weapon.

Bastard sword (Heavy Blade, Lev.3)

Type: 2-hand melee

Damage: Cut

Range: n/a

Weight / Size: 2,0kg / 110cm

Description: a sword with reach and a handle designed for 2-handed grip.

Battle axe (Axe, Lev.4)

Type: 2-hand melee

Damage: Cut

Range: n/a

Weight / Size: 2,5kg / 100cm

Description: a large axe, usually double headed, with a long shaft.

Blackjack (Vile weapon, Lev.1)

Type: 1-hand melee

Damage: Impact (special)

Range: n/a

Weight / Size: 0,5kg / 20cm

Description: a short handle with either a leather pouch filled with sturdy material or a wooden end. The rules on stun apply to any blow (see VI.3). This weapon is not qualified for defense.

Dagger (Dagger, Lev.1)

Type: 1-hand melee

Damage: Cut

Range: n/a

Weight / Size: 0,5kg / 30cm

Description: a blade usually small enough to be concealed.

Flail (Blunt weapon, Lev.4)

Type: 2-hand melee

Damage: Impact

Range: n/a

Weight / Size: 2,5kg / 160cm

Description: a long wooden shaft which has a large chain and a weight at its end; otherwise, it may have a jointed metal rod or several lighter chains.

Garotte (Vile weapon, Lev.1)

Type: 1-hand melee

Damage: Impact (special)

Range: n/a

Weight / Size: 0,0kg / 50cm

Description: a sturdy but thin wire with knobs at its ends. It is used to strangle the target: after the first successful hit, the attacker can prolong the attack with no further checks (the first ARC is kept): if the target succeeds with a new ARC, the attack is interrupted , otherwise every turn the damage is calculated. This weapon is a NI and not qualified for defense.

Greatsword (Heavy blade, Lev.4)

Type: 2-hand melee

Damage: Cut

Range: n/a

Weight / Size: 3kg / 130cm

Description: a sword with a long handle and extended blade.

Hand axe (Axe, Lev.2)

Type: 1-hand melee

Damage: Cut

Range: n/a

Weight / Size: 1,5kg / 60cm

Description: an axe used for chopping wood or cutting down trees.

Heavy crossbow (Crossbow, Lev.4)

Type: 2-hand ranged

Damage: Pierce

Range: 25m/50m/75m

Weight / Size: 7,5kg / 80cm

Description: it uses quarrels as projectiles and it needs a loading tool (1,5kg not included above). Loading takes 1 action. This weapon is qualified for defense, but on a successful defense, the weapon breaks.

Light crossbow (Crossbow, Lev.2)

Type: 2-hand ranged

Damage: Pierce

Range: 15m/30m/45m

Weight / Size: 3,5kg / 60cm

Description: similar but smaller and more manageable at the expense of propulsion power than heavy crossbow. The loading needs no tool. It is qualified for defense, but on a successful defense, the weapon breaks.

Longbow (Bow, Lev.3)

Type: 2-hand ranged

Damage: Pierce

Range: 30m/60m/90m

Weight / Size: 1,0kg / 160cm

Description: it grants good propulsion power; it uses arrows as projectiles.

Long sword (Heavy blade, Lev.3)

Type: 1-hand melee

Damage: Cut

Range: n/a

Weight / Size: 1,5kg / 100cm

Description: a sword with a 1-hand handle and a long blade.

Mace (Blunt weapon, Lev.2)

Type: 1-hand melee

Damage: Impact

Range: n/a

Weight / Size: 2,0kg / 70cm

Description: a wooden handle with a blunt metal part placed at its end.

Morningstar (Blunt weapon, Lev.3)

Type: 1-hand melee

Damage: Impact

Range: n/a

Weight / Size: 2,0kg / 90cm

Description: similar to a mace, it has a chain with a metal ball, usually spiked at its end.

Pike (Polearm, Lev.4)

Type: 2-hand melee

Damage: Cut

Range: n/a

Weight / Size: 3,0kg / 220cm

Description: a pole with a blade at its end which has a proper shape and name (i.e. halberd, voulge, this weapon encompasses all types of weapons).

Pitchfork (Unconventional weapon, Lev.2)

Type: 2-hand melee

Damage: Pierce

Range: n/a

Weight / Size: 2,0kg / 180cm

Description: an agricultural tool with a long handle and two to five tines used to lift and pitch hay or straw.

Rapier (Light blade, Lev.2)

Type: 1-hand melee

Damage: Pierce

Range: n/a

Weight / Size: 1,0kg / 90cm

Description: type of sword with a slender and sharply-pointed blade.

Scythe (Unconventional weapon, Lev.3)

Type: 2-hand melee

Damage: Cut

Range: n/a

Weight / Size: 2,5kg / 180cm

Description: wooden shaft with handles on it and a long blade at its end.

Short bow (Bow, Lev.2)

Type: 2-hand ranged

Damage: Pierce

Range: 20m/40m/60m

Weight / Size: 0,5kg / 120cm

Description: it has reduced size and propulsion power than long bow, it uses arrows as projectiles.

Short sword (Light blade, Lev.2)

Type: 1-hand melee

Damage: Cut

Range: n/a

Weight / Size: 1,0kg / 60cm

Description: similar to the long sword but with a reduced blade.

Sling (Thrown weapon, Lev.1)

Type: 1-hand ranged

Damage: Impact

Range: 20m/40m/60m

Weight / Size: 0,0kg / 80cm

Description: projectile weapon which uses bullets (or stones) as projectiles. It is considered a NI and it is not qualified for defense.

Spear (Polearm, Lev.3)

Type: 2-hand melee

Damage: Pierce

Range: n/a

Weight / Size: 2,0kg / 180cm

Description: a wooden shaft ending with a pointed head.

Staff (Unconventional weapon, Lev.1)

Type: 2-hand melee

Damage: Impact

Range: n/a

Weight / Size: 1,5kg / 180cm

Description: a plain wooden pole.

Stiletto (Dagger, Lev.1)

Type: 1-hand melee

Damage: Pierce

Range: n/a

Weight / Size: 0,5kg / 30cm

Description: dagger with a long slender blade and needle-like point.

Throwing knife (Thrown weapon, Lev.1)

Type: 1-hand ranged

Damage: Cut

Range: 5m/10m/15m

Weight / Size: 0,5kg / 20cm

Description: a blade with a counterweight instead of the handle, it is not qualified for defense.

Throwing spear (Thrown weapon, Lev.3)

Type: 1-hand ranged

Damage: Pierce

Range: 5m/10m/15m

Weight / Size: 1,0kg / 160cm

Description: similar but smaller and lighter than a spear. This weapon is qualified for defense, but on a successful defense, the weapon breaks.

War hammer (Blunt weapon, Lev.3)

Type: 1-hand melee

Damage: Impact

Range: n/a

Weight / Size: 3,0kg / 80cm

Description: a wooden shaft with a massive block of metal at its end.

Whip (Vile weapon, Lev.1)

Type: 1-hand melee

Damage: Impact

Range: n/a

Weight / Size: 1,0kg / 250cm

Description: a flexible line made of leather. It is not qualified for defense.

IX.2 Armors

The armors are presented without details in terms of features, shape, and materials. A broad definition of the six types of armors is provided so that the mechanics can be applied and leaving the GM to define them within the setting.

The description is about two kinds of armor for each type: the corsage protects only the trunk (leaving arms, legs and head unprotected); the full armor grants protection also to arms, legs, and head.

* Roll a die, if the result is even, for that event the level is 1, or 0 if odd.

IX.3 Shields

The types of shields are presented without detailing them in terms of features, shape, and materials. A broad definition of the four types of shields is provided so that the game mechanics can be applied and leaving the GM to define the names and the details according to the setting.

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