This is one of the rules present as ‘add-on’ in the book VIII·XII·XX Expanded Rules. I have decided to post it here in a system-less form as a sample of what is present in this book.
May the fun be always at you table!
When a character takes a single blow that deals damage exceeding 50% of his vitality, he suffers a permanent effect from the blow in addition to the damage. The effect is:
☙ A permanent effect that leaves a slight physical deformity and a minor disadvantage if the damage exceeds 50% but is less than 75% of his total vitality.
☙ An effect that causes a severe deformity and major disadvantage, replacing the minor disadvantage, if the damage exceeds 75% of total vitality (i.e., when the damage is greater than half plus half of that value).
When massive damage occurs, the GM rolls a 1d20 and look up the relevant table below to determine the specific effect the character will experience. If there is any inconsistency between the roll and the damage, the GM should re-roll (or pick the closest available entry). The tables are divided based on the source of the damage—whether from a weapon or an element (the latter being either natural or magical)—and are intended to guide the GM in determining the outcome of massive damage.
Effects deriving from a damage higher than half of the total vitality:
Effects deriving from a damage higher than ¾ of the involved KS and US:
Applicability=Source of damage
CW=Cut weapon
IW=Impact weapon
PW=Pierce weapon
A=Acid
C=Cold
E=Ele
F=Fire
P=Poison
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This looks great! I like the idea of the massive damage rule. I think that when something hits you hard there should be a penalty. I've seen shock and bleeding rules, but I do like this one.
Killer post