A quick foreword for this new series: like ‘How to run a KUP game’ which has been used to complete the VIII·XII·XX Expanded Rules (coming up soon!), this new series of posts is going to collect all the most relevant pieces of information for the setting of my campaign.
As a former DM in the AD&D environment, and a heavy fantasy book reader, I am intrigued by your pages here. KUP is completely unfamiliar to me. Have you made a post where you describe it?
I have just skinmed the first one yet, I dive into it soon. Interesting idea, to leave the rules to the GM. A thought came to me. Are you familiar with the book "Gamemastering" by Brian Jamieson? It's free to download online
As a former DM in the AD&D environment, and a heavy fantasy book reader, I am intrigued by your pages here. KUP is completely unfamiliar to me. Have you made a post where you describe it?
Hi and thanks for your comment here! Well I still need to write a ‘manifesto’ of KUP but I wrote aeons ago a couple of posts…
https://viviiix.substack.com/p/the-concept-of-kup-rpg-part-1
and
https://viviiix.substack.com/p/the-concept-of-kup-rpg-part-2
…pls note that I am well aware these should be re-written in a more better/focused/marketed way! My apologies for the lack of a good statement!
Pls let me have any feedback! Thanks and ciaoo
I have just skinmed the first one yet, I dive into it soon. Interesting idea, to leave the rules to the GM. A thought came to me. Are you familiar with the book "Gamemastering" by Brian Jamieson? It's free to download online
Never heard that book... I will look for it! Thanks!