The Paths of Power, Glory, Destruction, and Sacrifice are similar but distinct from EGG's Alignments of Law, Chaos, Good, Evil.
Making the Morality score tracker a black box for the players feels simulationist, but is clearly too nuanced to be properly implemented in a video game.
In practice, is this a metric that requires much attention at the table, or is it primarily updated between sessions?
Path's development is updated only offline : during the game I only make some small thicks next to the grid of the player Morality as a reminder to update it afterwards! (I have little memory unfortunaltely!)
Thanks a lot! Happy to read comments like yours on my most important topic!
The Paths of Power, Glory, Destruction, and Sacrifice are similar but distinct from EGG's Alignments of Law, Chaos, Good, Evil.
Making the Morality score tracker a black box for the players feels simulationist, but is clearly too nuanced to be properly implemented in a video game.
In practice, is this a metric that requires much attention at the table, or is it primarily updated between sessions?
Path's development is updated only offline : during the game I only make some small thicks next to the grid of the player Morality as a reminder to update it afterwards! (I have little memory unfortunaltely!)
Nice read. Makes perfect sense.