When I was a kid, there was a TV commercial for Kinder chocolate eggs where a child asked his dad, as he was leaving the house, if he could get a present when he returned.
I think this comes from a time when skills weren't part of the game. So there was a huge gap to fill with just player skills. Nowadays we have skills in many TTRPGs and I think they should be used and checked.
One exception about reasoning and social skills though. I would allow the use of Reasoning skill as well as all other social skills (flirt, bluff, threaten) as tests to players that want their characters to behave in an appropriate way. As Referee I would allow a player to solve a situation with a roll. In other words I want players feel as intelligent as the wizard or as bold as the bard they are playing. I don't care if the player can't solve the puzzle, their character does. I don't care if the player is lovable and convincing when their character is not.
The player is the mind, the will, but the character is the filter.
Debatable, I know 😊, but I'd go with fictional world first
Absolutely! You can follow any solution you find closer to your style, the only constraint would be consistency: once you define a way, that is the way since any position which allows arbitrariness will likely affect negatively the game.
I think this comes from a time when skills weren't part of the game. So there was a huge gap to fill with just player skills. Nowadays we have skills in many TTRPGs and I think they should be used and checked.
One exception about reasoning and social skills though. I would allow the use of Reasoning skill as well as all other social skills (flirt, bluff, threaten) as tests to players that want their characters to behave in an appropriate way. As Referee I would allow a player to solve a situation with a roll. In other words I want players feel as intelligent as the wizard or as bold as the bard they are playing. I don't care if the player can't solve the puzzle, their character does. I don't care if the player is lovable and convincing when their character is not.
The player is the mind, the will, but the character is the filter.
Debatable, I know 😊, but I'd go with fictional world first
Absolutely! You can follow any solution you find closer to your style, the only constraint would be consistency: once you define a way, that is the way since any position which allows arbitrariness will likely affect negatively the game.
May the fun be always at your table!
Wonderfully said!