This is the last post in the series "How to run a KUP game." I know it's been a while since the others, but I'm really happy to write this one now because I have a final message that I think is really important for all players (and ideally for all RPGs).
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How to run a KUP game last and utmost lesson…
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This is the last post in the series "How to run a KUP game." I know it's been a while since the others, but I'm really happy to write this one now because I have a final message that I think is really important for all players (and ideally for all RPGs).