This post to confirm the troubled period but hopefully I am getting done with the quickstart book: it needs to be completed in few parts only. In the meanwhile I found two bold and brave fellows who will support me with the proofreading activity.
So far the book is nearly 50-page long, with the same layout of the previous books. The only change I performed is the reduction of the font size so that the page number is lower and I avoid to be blamed for the length of the text. Is that unfair? Well, not that much… However I made some proofs of print and the change is not critical for a reader.
Lastly, I got some really nice artworks from my friend miss D, aka BoraNera! The artworks are simply beautiful and even if that is a spoiler, I want to show here one of them! This is one of the NPCs of the adventure: a Mindwalker.
This is a character very peculiar which will be part of the future VI·VIII·X setting… the Mindwalker is a peculiar breed: he is half mortal (in the setting is human of course) and half immortal, from an eidolon… now, do you remember who is an eidolon? I think I wrote about it ages ago! For the time being it’s better to stop here…
Ok, back to the quickstart: my gratitude to BoraNera! She did these artworks with extreme ease and yet they are superior! I will try to show her my gratitude by trying to promote her book as an ad in the quickstart, that’s what it is possible within my capabilities!
The overall framework of the quickstart is set now: nearly half of the book is dedicated to the main game mechanics. I skipped several rules not essential to run the adventure as well as some ‘sub-rules’ to the main ones reported in the book: I considered them as add-ons which are not worth to report for a 2-hour oneshot. The second half of the quickstart is an adventure: in it, I added some additional rules as the adventure develops the plot. These are rules needed to run the module and these have been placed in the book when they comes handy. The adventure, as I have already written in a previous post is an old tournament module I wrote nearly 20 years ago: it perfectly fits with the flavor of VI·VIII·X since the core it is not the in-game environment but rather the PCs background and the consequences of choices made in the past by every PC… each character's plot is actually intertwined with the other PC plots and the game pivots entirely on this aspect.
There is a final part of appendices where I recap some overall info similarly to what I did in the Player’s and GMs’ Notebooks.
I have more or less a delay of two months: according to the plan, as soon as the quickstart is finished I will tackle the setting… I should ideally work in parallel as I would really start with a series here “How to run a KUP game” (which shall be part of the expanded rulebook btw!).
As usual, I need to make my mind up and focus on the mid-term goals!
PS For the sake of completeness, the additional sub-project of writing a KUP universal rulebook is on-hold at the moment. We (Marteen and I) will get back to it as soon as we will be ready to complete such a job.