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Jon Howski's avatar

Putting the burden of rules on the GM sounds like a great idea for the players - it certainly means they can “get into” the game quicker. It also means the GM has more discretion and leeway to “nudge” things to keep the action going and to ensure that all the players have fun.

It probably adds to a GM’s cognitive load but the advantages seem to outweigh the disadvantages.

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Burns Tabletop's avatar

You make some very good points here and in a concise manner that I appreciate. I tend to disagree, thinking that players should learn the rules relevant to them and their characters, but I can definitely see the benefits of the design you are going for. Excellent post!

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