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The World of Khaas's avatar

Just a comment from a GM who set aside “Alignment” a long time ago…

Really appreciated this piece—especially your breakdown of alignment’s origins through the lens of wargaming. That context helps explain a lot about why the system often feels more structural than personal.

As someone who’s been GMing since the early ’70s, I stopped using alignments back in ’84 or ‘85. Even then, the notion of locking a character into a rigid moral quadrant—whether Law vs. Chaos or Good vs. Evil—felt unnatural. People (and characters) are more complicated than that. We aren’t machines built to fit cleanly into boxes, and I never felt comfortable forcing players into those shackles.

Instead, I’ve long favored what I call a “Reap the Rewards and Pay the Consequences” approach.

You want to burn down a temple? Fine. But the gods are watching, and their faithful will respond. Steal from a noble’s vault? Sure—but don’t act surprised when you’re hunted across the countryside by mercenaries with a vendetta and a bounty list. Show mercy when no one else would? That might earn you allies down the line… or enemies who see you as weak.

In my home system, I’ve replaced alignment with a living world. The GM isn’t a rules referee—they’re the eyes and ears of the gods, the judges of oaths broken, and the witness to what power demands. Morality is situational, shaped by faith, law, and consequence—not by categories like “Chaotic Neutral.”

That said, I respect what you’re doing with VI-VIII-X. It’s a thoughtful evolution of the concept that prioritizes internal consistency over external factionalism. The emphasis on a character’s Path—their instinctive moral compass—resonates with how I’ve always encouraged players to roleplay: not by what a label says they are, but by the choices they make and the prices they’re willing to pay.

Thanks for the thoughtful write-up. It’s good to see others still wrestling with the deep stuff beneath the dice.

May you always roll Natural 20’s!

~Caithe

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J. Claypool's avatar

You’ve really uncovered something for me here. I mean, it’s been a long time since I have used (or referred to… or needed) “alignment” during a game of D&D. And I think here you explain why.

Nice post!

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